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PhotonNetwork.CreateRoom("Room42", true, true, 4) To join any existing game (often referred to as room as well) that is all it takes.įilters for max amount of players and game specific criteria are optionally passed in. You can use the passed in string to distinguish between versions or use it to group clients. PhotonNetwork.ConnectUsingSettings("1.0") Ĭonnecting our loadbalanced servers is as easy. Under the hood, it uses Photon’s features to communicate and match players.ĭevelopers with prior networking experience in Unity will feel at home immediately.Īn automatic converter assists you porting existing multiplayer projects. Photon Unity Networking (PUN) re-implements and enhances the features of Unity’s built-in networking. Worry-free: no immediate cap when exceeding CCU with any monthly subscription plan. Utilize a gaming service or hook in your own backend.įair and Transparent: 100% usage based on a concurrent users (CCU) basis.įlexible: Start with a FREE license, up- or downgrade at any time. You can match an iOS Game Center user with someone using Google Play Services,Īuthenticate a user via Facebook or add a custom authentication,
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Photon's highspeed client-2-server-architecture is the industry's most solid foundation for your games. No punch-through issues whether with Reliable UDP, TCP, HTTP or Websockets. PUN supports any type of room based games on any popular gaming platform. What multiplayer game do you want to build?
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On mobiles, PCs, Consoles and in the web. Or you create a list of open rooms and let players pick one. You match players into games randomly or by parameterized searches. Games built with PUN scale seamlessly and automatically in the Photon Cloud: from just a few to tens of thousands of concurrent users. Photon is the standard cross-platform multiplayer service and the world's #1 for Unity games. You concentrate on building a great title while we take care of the game's backend.Įxport to mobile, desktop, web or consoles: PUN is the rock-solid foundation for any type of room based multiplayer game in Unity 3D. PUN games are hosted in our globally distributed Photon Cloud to guarantee low latency and shortest round-trip times for your players worldwide.
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